Super Metroid’s dark visuals just weren’t going to work on the Game Boy Advance, particularly on the models that came before the backlights, so instead, it replicates the basic graphics of the first game and redraws them in a bright, comic book style. The visual style, however, is unique among the series. The controls feels a lot like Fusion, though Samus moves quicker here. There’s a brief monologue from Samus as well as a few comic book-style cutscenes during key moments (mostly as Samus rides elevators between zones), but until the last section of the game, there’s almost none of the pervasive story of Fusion, which is refreshing. The game thankfully eschews the wordiness o f Fusion, as the introduction delivers a simple message: “Emergency Order: Exterminate all Metroid organisms on Planet Zebes and defeat the mechanical life-form, Mother Brain.” Samus’ ship rockets onto Zebes, lands, and then Samus makes her way down to Brinstar for the game to begin. And so, Nintendo developer Metroid: Zero Mission, a ground-up remake of the first game, in the style of Super Metroid (and using a few elements from Metroid Fusion as well). But while Super Metroid was still perfectly playable for modern gamers, the first two games lacked many of the accommodating features that later games had implemented. The dual release of Metroid Prime and Metroid Fusion brought a new spotlight on the Metroid series, bringing in a number of new fans.
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